Oversized Bell Collar for VRChat (Lowpoly, Physbones, SFX)
A downloadable asset pack
A sturdy bell collar for your VRChat avatar! Comes with blendshapes, physbones, interaction SFX, and mostly-automated installation via VRCFury.
- - Low poly count at only 824 faces, polygons are precious! -
- Blendshapes to help fit most avatars.
- *SFX when the bell is interacted with by hand, not on movement.*
- 7 different presets for textures, Including Red & Green Fabric, Black & Brown Leather, Tooled Leather, Rubber, and Snakeskin.
- Substance Painter project included for easy edits.
- Uses Poiyomi Shaders and VRCFury; these must be installed to your Unity project before importing this asset package if you want an easy install.
Installation instructions in video above or README below. Have questions, or need help? Feel free to text me at Argo3612 on Discord, or Argo_DRGN on Telegram! This product can also be found at https://argovrc.gumroad.com/l/ArgoBellCollar
Poiyomi Shader - https://github.com/poiyomi/PoiyomiToonShader
VRCFury - https://vrcfury.com/
BellLittleShakeShort.wav by HerbertBoland -- https://freesound.org/s/30158/ -- License: Attribution 4.0
README FILE BELOW
---INSTALLATION---
-Make sure you have both the latest poiyomi shaders and VRCFury installed before importing the collar.
-Open/Import the Bell Collar unity package.
-Add the Collar Prefab into your unity scene.
-Parent it to your avatar's neck bone under it's armature.
-Scale, Rotate, and toy with the collar's blendshapes(Find the 'Bell Collar' mesh object and edit the blendshapes in the inspector) until it fits the the way you like it.
-Done! Upload.
---OTHER NOTES---
-To change the location of the collar in your menu, add a "Move Menu Item" VRCFury Component to the collar (and read the documentation therein). It defaults to a Folder with toggle and volume control called 'Bell Collar'.
-Save texture memory by sizing down the texture sets. All of them can easily get away with 1024, but you can usually save even more and keep the collars looking nice by keeping the normal map high and the base color texture even lower.
---SUBSTANCE PAINTER---
-I make use of HSL (Hue Satuation Luminosity) filters in the SP project; Try and use them to change the color of the belt materials to your liking. (ie Green Fabric to Blue, Brown leather to black, etc)
-Change the look of the metal by going to the 'base' layer of the Metals folder, and there's a dropdown box in the material being used where you may select different metals.
Any questions or need help, feel free to text me at Argo3612 on Discord, or Argo_DRGN on Telegram.
Poiyomi Shader - https://github.com/poiyomi/PoiyomiToonShader
VRCFury - https://vrcfury.com/
BellLittleShakeShort.wav by HerbertBoland -- https://freesound.org/s/30158/ -- License: Attribution 4.0
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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